3D Environment Design: 
Alien: Isolation Dining Hall
// 2020
This project was undertaken as a part of the course titled "3D Environments 2." This involved the complete process of environment modelling, UV mapping, texturing, and lighting in 3 weeks. The primary objective was to develop environment suitable for integration into both video games and cinematic productions. 
My project in particular revolved around the creation of an indoor sci-fi environment, drawing inspiration from the iconic game "Alien: Isolation."
Modelled in Autodesk Maya using references from the game
Texturing of the assets in Substance Painter
Final setting of assets, lighting and post-processing in Unreal Engine 4.
The lighting process: Unlit mode, Lighting mode & Detailed Lighting mode.
Final renders from the environment
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